The diorama is coming along again.
With a little under a month to go before submission, I really have to stop being lazy! I also want to get a voidraven bomber finished for it too!
A painting and modelling blog born from a desire to create.
The diorama is coming along again.
With a little under a month to go before submission, I really have to stop being lazy! I also want to get a voidraven bomber finished for it too!
So I've been a little bit lazy with this one. With all the crap going on at the moment plus massive Dark Eldar buzz, I almost forgot about this massively important project.
I have everything I need now and a polished concept. It's gone from a battle scene to a post battle scene now, which probably means a fair bit of resculpting and such, but I think it should look fantastic once complete.
Here is a couple of painting updates for the project, plus ol' Sigismund again just because I'm proud of the effort.
So last friday I had a minor operation on my spine. Been a little lazy. Anyhow, I've been working on the scourges again and I primed and base coated a couple of raider craft. I'm not sure if you can tell on the raiders (crappy washed out light, can't afford a new work light) the hulls are highlighted and weathered with an airbrush. The weathering is just secret weapon's armour wash, which I'll be brushing into the armour recesses for that added depth.
With wyches being made nearly redundant in the new codex, I chopped up one of my squads and gave them kabalite weapons - because you can never have too many raider squads right? They're not painted yet, but I'll include some pics anyway - maybe it will give someone an idea or two!
I'm going to start working on the diorama again this week, so hopefully I'll have something new to show off :)
My first Scourge (1st of 10).
I've spent a long time painting him because I've been trying to figure out how I want them to look. I guess I figured it out.
I figured out I really like painting those fluid canisters. I wouldn't mind trying one full of red goo or maybe blue. These guys all get the green treatment however.
I like the idea of scourges in-game. Generally in 40k, jump infantry gets the role of assault troops, but scourges go against the grain. I have both of my units kitted out for tank hunting - one unit with 4 dark lances and the other with 2 haywire blasters and 2 heat lances.
After lots of chopping and changing with the new codex, it's time I added a voidraven. Something to save for anyhow.
Got it today! Exquisite!!!!
I also picked up 2 boxes of scourges to fit in with that new little meta detail. Huzzah for winged space elf pirates with tank popping lazer guns ey?
So, here he is in all his piratey, flesh garbed glory - the most pimpin Duke in Commoragh.
I'm sort of upset they took him out of the new codex release because I spent a lot of time sculpting him and a lot of my list revolved around his poison enhancements...
And now, he'll be doomed to just being a lowly dracon for my poison armed trueborns.
Well I hope you all like him.
(For the record, the base isn't finished)
P.S By anyone's request, I'll do a tutorial on sculpting flayed skin. I'd be more than happy.
So tomorrow, I'll be taking part in a narrative campaign at my local GW. Here is my 2000 point list for once the game escalates.
+++ Dark Eldar 2000 (1999pts) +++
+++
2000pt Dark Eldar 6th Ed (2010)
Roster
(Primary Detachment))
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Selections: Dark Eldar 6th Ed (2010)
+ HQ + (265pts)
* Archon (115pts) (Fleet, Independent Character, Night Vision, Power from Pain) Ghostplate Armour (10pts), Huskblade (35pts), Plasma Grenades, Soul-trap (10pts), Splinter Pistol (Joins Incubi)
* Duke Sliscus the Serpent (150pts) (Contraband, Fleet, Independent Character, Low Orbit Raid, Night Vision, Power from Pain, The Serpent's Venom) Blast Pistol, Combat Drugs, Ghostplate Armour, Plasma Grenades, Shadowfield, The Serpent's Bite (x2) (Joins Trueborns in Raider)
+ Elites + (603pts)
* Incubi (198pts) (Fleet, Night Vision, Power from Pain) Incubus Warsuit * 3x Incubi (66pts) 3x Klaive * Klaivex (57pts) Demiklaives (20pts) * Venom (75pts) Flickerfield, Nightshield (10pts), Splinter Cannon (10pts)
* Kabalite Trueborn (202pts) (Fleet, Night Vision, Power from Pain) * Raider (90pts) Dark Lance, Flickerfield (10pts), Nightshield (10pts), Splinter Racks (10pts) * 6x Trueborn (112pts) 4x Shardcarbine (20pts), 2x Splinter Cannon (20pts)
* Kabalite Trueborn (203pts) (Fleet, Night Vision, Power from Pain) * Dracon (47pts) Ghostplate Armour (10pts) * Pistol and Close Combat Weapon (20pts) Blast Pistol (15pts), Venom Blade (5pts) * 3x Trueborn (81pts) 3x Blaster (45pts) * Venom (75pts) Flickerfield, Nightshield (10pts), Splinter Cannon (10pts)
+ Troops + (780pts)
* Kabalite Warriors (215pts) (Fleet, Night Vision, Power from Pain) * 7x Kabalite Warrior (63pts) 7x Splinter Rifle * Kabalite Warrior with assault weapon (14pts) Shredder (5pts) * Kabalite Warrior with heavy weapon (34pts) Dark Lance (25pts) * Raider (80pts) Dark Lance, Flickerfield (10pts), Nightshield (10pts) * Sybarite (24pts) * Pistol and Close Combat Weapon (5pts) Splinter Pistol, Venom Blade (5pts)
* Kabalite Warriors (200pts) (Fleet, Night Vision, Power from Pain) * 8x Kabalite Warrior (72pts) 8x Splinter Rifle * Kabalite Warrior with heavy weapon (19pts) Splinter Cannon (10pts) * Raider (90pts) Disintegrator, Flickerfield (10pts), Nightshield (10pts), Splinter Racks (10pts) * Sybarite (19pts) Splinter Rifle
* Wyches (135pts) (Dodge, Fleet, Night Vision, Power from Pain) * Hekatrix (22pts) Close Combat Weapon, Haywire grenades (2pts), Plasma Grenades, Splinter Pistol * Venom (55pts) Flickerfield, Twin Linked Splinter Rifles * Wych with Wych Weapon (22pts) Haywire grenades (2pts), Plasma Grenades, Razorflails (10pts) * 3x Wyches (36pts) 3x Haywire grenades (6pts), 3x Plasma Grenades, 3x Splinter Pistol and Close Combat Weapon
* Wyches (230pts) (Dodge, Fleet, Night Vision, Power from Pain) * Hekatrix (40pts) Agoniser (20pts), Plasma Grenades, Splinter Pistol * Raider (80pts) Dark Lance, Flickerfield (10pts), Nightshield (10pts) * Wych with Wych Weapon (20pts) Hydra Gauntlets (10pts), Plasma Grenades * Wych with Wych Weapon (20pts) Plasma Grenades, Razorflails (10pts) * 7x Wyches (70pts) 7x Plasma Grenades, 7x Splinter Pistol and Close Combat Weapon
+ Fast Attack + (81pts)
* Reaver Jetbikes (81pts) (Fleet, Night Vision, Power from Pain, Skilled Riders) Blaster (15pts), 3x Jetbikes (66pts)
+ Heavy Support + (270pts)
* Razorwing Fighter (145pts) (Aerial Assault, Deep Strike, Night Vision, Supersonic) Dark Lances (x2), Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Twin-linked Splinter Rifle
* Talos Pain Engine (125pts) (Fearless, Move through cover, Night Vision, Power from Pain, Random Attacks) Additional close combat weapon (15pts), Ichor Injector (5pts), Twin-Linked Haywire Blaster (5pts)
Created with BattleScribe (http://www.battlescribe.net)
The painstaking work on my 2 units of trueborns is finally complete. Tonight when I get home from work, I will prime them black.
Still deciding whether or not to turn the rest of those bubbly blister like protrusions into gems or not...
Jetfighter is fully weathered and the cockpit canopy was completed first with brush and then with airbrush.
I havent finished the missiles yet, but for this one - I was gonna go with the necrotoxins to complement the disintegrator cannons for maximum infantry butt-hurt.
I have another razorwing (unbuilt) which I'll either kit out in factory standard dark lance/monoscythe missle loadout or sell and get a voidraven for maximum tank busting!
Getting these models ready for sunday, I've been in a mad rush, so I used secret weapon's mud basing kit. Works amazingly well if you can prevent it from clumping. I havent been able to get the consistency right thus far, so I've had to use my sculpting tools to spread out clumps on the bases like hard little balls of nutella.
Anyhow, the effect is good so here it is.
(Water effect is still drying)